#pragma once

#include <ll/api/event/EventBus.h>
#include <ll/api/event/ListenerBase.h>

#include <ll/api/event/player/PlayerAddExperienceEvent.h>   //玩家增加经验值事件
#include <ll/api/event/player/PlayerAttackEvent.h>          //玩家攻击事件
#include <ll/api/event/player/PlayerChangePermEvent.h>      //玩家权限变更事件
#include <ll/api/event/player/PlayerChatEvent.h>            //玩家聊天事件
#include <ll/api/event/player/PlayerClickEvent.h>           //玩家点击事件
#include <ll/api/event/player/PlayerConnectEvent.h>         //玩家连接事件
#include <ll/api/event/player/PlayerDestroyBlockEvent.h>    //玩家破坏方块事件
#include <ll/api/event/player/PlayerDieEvent.h>             //玩家死亡事件
#include <ll/api/event/player/PlayerJoinEvent.h>            //玩家加入游戏事件
#include <ll/api/event/player/PlayerJumpEvent.h>            //玩家跳跃事件
#include <ll/api/event/player/PlayerLeaveEvent.h>           //玩家离开游戏事件
#include <ll/api/event/player/PlayerPickUpItemEvent.h>      //处理玩家捡起物品事件
#include <ll/api/event/player/PlayerRespawnEvent.h>         //玩家复活事件
#include <ll/api/event/player/PlayerSneakEvent.h>           //玩家潜行事件
#include <ll/api/event/player/PlayerSprintEvent.h>          //玩家疾跑事件
#include <ll/api/event/player/PlayerSwingEvent.h>           //玩家挥动武器事件
#include <ll/api/event/player/PlayerUseItemEvent.h>       //玩家使用物品事件
#include <ll/api/event/player/PlayerUseItemOnEvent.h>       //玩家使用物品事件
#include <ll/api/event/entity/ActorHurtEvent.h>             //实体受伤事件

#include "Event/Event.h"
